mod bundle;
mod spec;
pub(crate) use bundle::get_host_output_paths;
pub(crate) use bundle::make_bundle;
pub(crate) use spec::make_spec;
use std::path::Path;
/// For a given scratch path, return the scratch_name that's allocated.
// We currently use use lower hex encoding of the b3 digest of the scratch
// path, so we don't need to globally allocate and pass down some uuids.
pub(crate) fn scratch_name(scratch_path: &Path) -> String {
data_encoding::BASE32
.encode(blake3::hash(scratch_path.as_os_str().as_encoded_bytes()).as_bytes())
}